Yureka ID entity Wiki
Advertisement
Boromir (Kwan-Su)
BoromirCol
Kwan-Su (관수) / Boromir (보로미르)
Vital statistics
Age 16
Debut Chapter Chapter 1
Occupation High School Student
In-Game Job Priest (Master)
Warrior
Family Unknown
Weapon Mjolnir

Boromir is a player character controlled by Kwan-Su and the comic relief of the series. He is the healer of the legendary antihero team, Triple Threat. He is a Master class Priest and is on the way of becoming a Double Master with his Warrior class.

As the comic relief of the series, he is one of the most abused character in the series, by the most people due to his arrogant attitude, womanizing, and shameless perverted actions.

Personality[]

In his mind, he believes he is a handsome ladies man, when in reality he is just a perverted lecher. He enjoys teasing Roto, especially for his height. Despite his tough talk, he is a shameless coward, such as sacrificing his friends to a strong enemy while he escapes or only fighting an enemy solo if he believes he can win (or submitting to them if he thinks he can't). In spite of all this, he also has a sense of loyalty to his friends and a good sense of helping others in times, even if its for personal gain. He tends to speak before thinking, landing him in a lot of trouble most of the time.

When around a pretty woman, his appearance changes to a classic "shoujo"-like (meaning "beautiful boy") appearance. When he switches to this face, his art resembles a handsome love story protagonist and he talks like a cheesy romance novel hero, completely unaware of his obnoxious behavior.

He is also notoriously bad with money and constantly finds himself in debt. The reason they were late trying to get to Normal Town from Easy Town was because Roto and Ah-Dol helped Boromir pay off his debts first. Even so, he still borrowed from Roto and dodges any attempt to pay him back as well.

Synopsis[]

History[]

Myriah's Trauma[]

Roto, Ah-Dol, and Boromir apparently did something unforgivable, but because it was so long ago, everyone forgot what it was. The only thing that they remember was it was bad enough for Myriah to hold a grudge and for Triple Threat to fear the very sight of her, calling her "Medusa" instead of her name.

Blackmailing The Lovely Angels[]

Caught

Newbie K.C. and Julie caught stealing.

A year before the series begins, Triple Threat were on the hunt for a criminal named Dreymon. While his strength was nothing special, he was very good at keeping hidden. At the time, newbie players Julie and K.C. attempted to steal from them, but were caught. Boromir and Roto threaten to take them to jail, since stealing is a crime in the game, just like the real world. Ah-Dol, however, recognizes them as the pop idols, The Lovely Angels. The girls admit this, acting cute and hoping an autograph will get the to let them go. Immediately sensing a golden opportunity, Roto is interested in the fact they are The Lovely Angels and Boromir adds they have no use for an autograph. The group evilly blesses their fortune as the girls hold each other in fear of them. The team opens a stand outside of town to exploit them. Boromir advertises as loudly as he can that players can have the chance to kiss for 100 Gold, hug for 150 Gold or both for 230 Gold. Ah-Dol is apprehensive, but goes along with it as Roto collects the fees and has players sign a non-disclosure contract. Overenthusiastic (and even gross) fans line up to kiss and hug them, despite K.C. and Julie's objections.

Sick of it, they tell Roto they'd rather go to jail after all. Roto points out if they did, the publicity of their thefts would cause a scandal. K.C. cries as she went through a lot of trouble to be a singer while Julie argues that what Roto is doing now would also cause bad publicity. Roto reveals he had everyone who paid sign a contract that required to keep them a secret and even offered to change the kiss to a kiss on the cheek. Julie doesn't believe them, so Roto immediately tells the fans, a bunch of dark-skinned and muscled players, to keep this a secret or they would not receive an after-service, to which they agree, ignoring Julie's objections. As K.C. continues to cry, Julie decides they'll leave after, not caring if they reveal everything anymore. Roto is exasperated at their stubborn behavior while Ah-Dol regrets being a part of this, thanks to Boromir's debt. Roto reminds them that they are in the middle of the forest with hormone-driven boys and that if they left, that's their decision, but he wouldn't be responsible for whatever happened to them afterwards.

Trapped, K.C. was forced to give out 72 kisses and 91 hugs while Gina was forced to give out 80 kisses and 102 hugs before. By then, Gina and Jin-Mi's power was cut off, booting them offline, allowing them to escape.

Through this deception, they were able to find Dreymon and easily defeat him as well as make a profit.


Arriving in Normal Town[]

Boromir-0

Boromir's first appearance

Ah-Dol and Boromir log in and meet up with Roto in Normal Town, the capital of Luciferia. They recount their delay in Easy Town was to help pay off Boromir's debt. As they discuss what they should do next, Roto freezes and is disconnected from the internet. Boromir takes the opportunity to pummel Roto's avatar for being conceited on giving him money and other petty insults as Ah-Dol weakly tries to stop him.

As they are waiting, Boromir gripes how they are drinking soda and Ah-Dol reminds them they are still underage, even in the game world. Boromir doesn't see the point since it's just a game. Ah-Dol explains that it's a problem of "taste" in that because there are adult players who can drink it, there would be a problem if kids also were able to taste it and develop a liking to it. As Boromir groans about real-world restrictions in the game-world, Ah-Dol receives a message from Roto chastising him about not saying which pub they're in, mistaking it for him being lost. Boromir starts making fun of him for being like a lost kid since he's so short and Roto messages Ah-Dol to relay a threat while Roto points his sword at Boromir's neck, making him apologize and submit. Roto reveals he found them quickly because of how predictable they were. After making fun of Boromir for not being able to taste alcohol after all, they agree to go to the Sunken Dungeon.

When they arrive, Roto and his team are initially skeptical since it appears no different than the dungeons at Easy Town, but because it was around their level they decide to head on in. They are interrupted at the entrance by two Swordsman players, Row and Michelle, mistaking them for beginners. They try to pretend to guide the trio around the Sunken Dungeon, but are ignored as they enter. Row and Michelle follow trying to insist, but Ah-Dol quickly deduces that they died and lost their loot in the dungeon. With no recovery items and no money, they're hoping to join a party in order to get them back. Ah-Dol allows them to join, so long as they stay out of the way, with Michelle chastising Row. Ah-Dol thinks it'll be fine and Boromir complains he's too nice. When they encounter a monster, Row kills it as a means to help the Triple Threat team, but was furiously reprimanded by Roto for taking his experience. Ah-Dol reminds them that's what he meant by not to bother them.

Boromir heals

Boromir using Cure to heal Ah-Dol's critical wounds.

As they fight, Michelle notes that they are a Swordsman (Roto), Warrior (Boromir), and Mage (Ah-Dol). Row adds that it's a common party grouping since they can cover each other's weaknesses, but that they are not anything special. As they reach a split on the tunnels, a Minotaur approaches, the same monster that killed Row and Michelle. It manages to land a blow on Ah-Dol and breaks Roto's sword when he tries to attack. Row thinks they are defeated and resigns himself to attack the monster, despite their earlier objections but Boromir stops him. Row starts to object but Boromir confidently confirms they are not defeated and casts Cure on an impatient and angry Ah-Dol allowing him to regain his strength and use Striking and continually punches the Minotaur in a blind fury. Michelle explains that Cure is an advanced healing spell and Row realizes Ah-Dol is a Monk, both amazed at how strong they are. Roto then chuckles evilly and begins casting a doubled Fireball. Row is shocked that he is a Mage. Boromir notices Roto is going crazy and tries to get Ah-Dol to stop him, but is angrily rebuffed. Before he can cast the spell, Roto is once again frozen and disconnected from the net. Ah-Dol, still pummeling the Minotaur in bloodlust, asks Boromir if he said anything, though Boromir dismissively says nothing and for Ah-Dol to get back to what he was doing. After the fight, Ah-Dol, feeling refreshed, offers to help Row and Michelle find their stuff, with Boromir simply glaring at them but they turn him down, frightened of them.

Black Werewolf Bug[]

Gwon-Su greets

Kwan-Su and Woon-Suk greet Jang-Gun.

When he arrives in class, Kwan-Su and Woon-Suk greet him to find him studying on his terminal. Woon-Suk however presses a button that switches from a dictionary to a Lost Saga game map, the Photon Dungeon, much to Woon-Suk's and Kwan-Su's amusement. Jang-Gun complains about being sleepy. Woon-Suk suggests control his playing or using Sleep Mode since he seems addicted, but Jang-Gun refuses saying he loses feeling that way, making it harder to play. Woon-Suk then asks when he sleeps. Kwan-Su answers to just sleep at school and tells them to wake them up at lunchtime. Jang-Gun states he's not like Kwan-Su and that Lost Saga is starting to get boring, contemplating playing a different game.

Gwon-Su impresses

Kwan-Su attempts to impress Yun-Ji.

Yun-Jin, a classmate with a crush on Jang-Gun, enters the classroom and greets Woon-Suk and Jang-Gun as Jang-Gun quickly switches back to his study site. Yun-Ji looks over his screen and commends him for preparing for today's lesson, though Woon-Suk missed this change. Jang-Gun asks what she wants and Yun-Ji asks Jang-Gun to help her carry the water kettle for her when it gets full, blushing. Jang-Gun politely refuses with the excuse that he's busy and Kwan-Su quickly stands up. Yun-Ji nervously greets him and Kwan-Su returns his greeting, calling her "Cute Yun-Jin." Thinking he's acting like a shoujo hero, he offers to carry the kettle for her, dragging an objecting Yun-Ji along the way.

That evening, back on Lost Saga, Roto pumps up the team to start the day (in-game time) in a lively way. They decide to go to the Photon Dungeon, like they always do. Roto, not paying attention, states he should master his Swordmaster class before the update and runs into someone. He accuses the player, an older looking man, for not paying attention. The player responds the it was Roto who wasn't paying attention, calling him a kid. This sets Roto off and he prepares to comically fight him. The player innocently states he called a kid a kid. Ah-Dol, restraining Roto, agrees there is no problem. Roto starts to get upset at Ah-Dol, but Ah-Dol apologizes and tells him to bear with it. Two players, Stanker and Coen, overhear Roto's claim to class mastery and mock him for it. The approach the older player, Capri, and Coen uses him as an example on how it would take him half a year to master his Warrior class, even though he's Level 82. Stanker adds that only 10 players are Class Masters in Lost Saga and that they need to have 6,000 hours to reach the status, making it very hard to find any player that persistent. Capri asks if they ever met a Class Master, to which they admit they only heard rumors around Normal City. Stanker relays The Fallen Angels, Julie and K.C., who are master level Thieves. He then tells of Il-Ban, the Anti-Priest, known for his violent behavior who lives in the Dragonlands. He then tells of a player named Aradon, a silent master Mage, who holds the record for becoming a master in the shortest amount of time. He then reveals Roto, Ah-Dol, and Boromir. He explains they are arrogant players who have been around since the earliest beta stages of the game and are known for being able to completely balance their power. Finally, he reveals Basara, the mysterious Warrior, who lives up to his reputation as the greatest player in Lost Saga. Capri is impressed they have such knowledge, to which they admit they've been around a while despite their levels. Capri recalls he received help from a Level 50 Il-Ban back when Capri was a newbie. Coen and Stanker are in awe that he met Il-Ban and ask if he mentored Capri. Capri answers he paid back everything he owed. Roto, Ah-Dol, and Boromir decide to leave since it'll be too much trouble if they are discovered.

As they walk off, they come across an injured player who begs them to his friend who is trapped in a dungeon with an endless supply of monsters. Ah-Dol asks the player to calm down and explain himself. The player, distraught, explains they kept coming despite constantly killing them. They couldn't disconnect and even if they died, they would revive in the same spot, implying he barely escaped. Roto suspects it's an infinite spawn bug and Ah-Dol agrees. Capri arrives also voicing his suspicion the server has become unstable in the middle of upgrading and then asks where the dungeon is. The player objects saying the won't be able to fight them off with a few guys since they were very powerful, not just numerous. Capri rebuffs this saying other than Bosses, there's no monster he can't slay and the size of the mob doesn't matter, asking again. The player relents saying it's in the Photon Dungeon. Roto, Ah-Dol, and Boromir silently and awkwardly look at each other.

Boromir Attacks

Boromir attacks the Black Werewolf bug.

In the dungeon, Capri and the player are shown to be fighting the monsters and struggling. Tearfully, the player insists it's only a little further. Capri is surprised, not just by the excessive monster, but by the color and boss-like strength of the monsters. He calls over to Stanker and Coen, who are in a safe location, asking them to help think of a plan. However, Stanker refuses saying they don't stand a chance if even a Level 80+ player is having trouble. They then decide to take Capri's loot after he dies. Capri is enraged at their cowardice, threatening to kill them. Coen mocks Capri for doing something impossible as stopping an infinite spawn bug. Stanker admits there is actually way. He explains that originally monsters were programmed to only spawn if an existing monster disappears and says the infinite bug spawn creates additional monsters after a set amount of time, regardless if one has been killed or not. If they can block the spot where the monsters spawn, they'd be able to block the creation of additional monsters. Overhearing this, Roto then kicks Stanker off the ledge, getting him killed instantly by the monsters. Capri looks up to find Roto, Ah-Dol, and Boromir, with Boromir holding up Coen. Roto then greets Capri by praising him, to his surprise. Roto then notices they are new monsters and wonders if they are for the upgrade test. Ah-Dol notices they are Black Werewolves, but has no data on them and that they should be careful. Boromir interprets it as saying they don't need to hold back. Roto is excited since he was wondering if his skills have gotten rusty. Ah-Dol agrees it's a good opportunity to vent their accumulated stress and won't interfere with them this time.

Boromir looting and noticing

Boromir removing a Black Werewolf tooth item then noticing Myriah behind him.

As Roto and Ah-Dol continue killing the monsters, Boromir heals any damage done to them and collects the drops. As he picks up a Black Werewolf Tooth item, he looks around to notice Myriah and her sunbae (Korean honorific for work senior or school upperclassman) observing the fight and begins panicking. She awkwardly greets him back in a friendly manner. He asks why she's here and she returns the question back to him, Boromir starts to make an excuse, but instead alerts Roto and Ah-Dol that "Medusa" has arrived and to run. This causes them to stop fighting and running away with Boromir. Roto asks why Myriah is even here, though Boromir snaps that he doesn't know and to continue running. Ah-Dol manages to locate an exit in the back of the dungeon, directing them there.

Back in Normal Town, the trio stop and catch their breath having got away. Ah-Dol states they can finally rest. Boromir rhetorically asks why they had to run into Myriah there of all times. Roto doesn't know, lamenting on their bad luck. Ah-Dol wonders why they run away whenever they see her, causing Roto and Boromir to yell at him for forgetting. Boromir then yells at Roto why, also forgetting, with Roto yelling back, also not remembering. They look at each other and awkwardly start to ask Ah-Dol only for him to remind them he asked first. Ah-Dol concludes they all forgot as Roto and Boromir laugh awkwardly. He then considers asking her why, but Boromir and Roto adamantly refuse. Ah-Dol argues it feels weird to just run away. Boromir admits that it's true, but that somehow it wouldn't matter even if they knew the truth. Roto admits something about it bothers him. Ah-Dol dismisses the subject asking what they thought about the monsters instead. Boromir arrogantly states they were like gum compared to him. Roto wants to agree but admits they took a lot of damage and would have died multiple times if Boromir wasn't healing them and are running low on healing items. Boromir notices his mace's durability stat is almost 0. Roto adds the experience accumulated was too little for them, even though it is quite a lot normally. Ah-Dol agrees with their opinions.

Roto then dismisses it, happy for the new experience. Ah-Dol agrees stating that when a game gets boring due to overcrowding, an expansion upgrade is always good for new players. Boromir admits he never really expected an upgrade. Ah-Dol suggests they go get the items they used replaced and Boromir reminds them he needs to get his mace fixed. Roto knows of a good store and offers to take them there.

Boromir creeping

Boromir attempting to peek under Piri's skirt.

Ah-Dol and Boromir are stunned seeing the rickety store with Piri adjusting it. Roto ignores this and urges them to go over with him. She looks over her shoulder and notices Roto, welcoming him. She tells him to wait a minute as she fixes the sign. Roto tells her to take her time and there's no rush. Ah-Dol and Boromir quickly understand the situation and deduce that Roto is into that kind of girl. Boromir then notices Piri is wearing a long skirt. He lecherously drops on all fours and skitters over so he can see under skirt. He starts to see her underwear, but Roto stomps on his face. Pirir wonders what the sound is, but Roto says it's nothing and to continue what she's doing. Boromir yells at him asking if he's trying to kill him. Roto feigns ignorance weakly saying he thought it was a cockroach, not Boromir. As he and Boromir fight, Piri re-opens her shop.

Roto overhears Piri advising them to go to a larger store for more high-priced items and quickly states to just give them 500 Herbs. She asks if he already used the 500 herbs she sold him yesterday. Roto makes the excuse of doing a lot of hunting while covering Ah-Dol's mouth, making him not able to breathe. Boromir responds asking how that could last for two days and remarks the Herbs would used up if they restored his Max HP twice, causing Roto to punch him in the face quickly. As Piri and Roto complete the transaction, Boromir swears to someday kill Roto. Boromir gets back up wondering what's so great about that NPC, prompting Ah-Dol to explain to readers what an NPC is. Boromir then remembers the tooth he picked up, shoves Roto aside, and asks Piri to appraise it for him, believing it should be worth more than the teeth dropped by regular werewolves. However, because the item is not registered in the database or in the catalog, Piri doesn't recognize it and can't put a price on it. Boromir is disappointed, thinking it's just a rare item, but Myriah, appearing out of nowhere, explains that it will be worth 500 Gold once the new servers open up. Boromir gratefully thanks her and she returns the politeness, as Roto and Ah-Dol increase their distance. Boromir quickly realizes it's Medusa, to her ire. Myriah chastises them for trying to leak test items. Boromir then tells her to stop following them, because it's so annoying. Roto follows up asking her what they did wrong. Myriah is angrily asks if they don't remember. Roto confirms they don't and asks again what it could have been, infuriating her even more. Myriah doesn't find it funny and is furious they forgot what they did. Boromir nervously confesses they don't remember while Roto tries to recall, but fails. Myriah tells them it's something she doesn't want to remember, but that she'll tell them. Unfortunately, she also forgot and asks Piri what it was, though Piri doesn't know anything. Roto and Boromir turn the tables on her saying the victims should remember. Myriah almost does, but still doesn't.

The Player-Killing Mage[]

Some time later, Boromir joins Roto visiting Piri again. Boromir asks Ah-Dol, complaining, why they don't just go hunting instead of watching Roto flirt with Piri. Ah-Dol bluntly tells him to ask Roto. Boromir continues to complain that they've been coming there there for at least two days, losing track, and that they were wasting time. Ah-Dol angrily asks what he wants him to do about it. Boromir nervously backs off, realizing Ah-Dol is as mad as he is and notes that Roto is having too much fun with Piri. As Roto is talking, he and Ah-Dol notice a handsome mage arriving with his horse. Watching Roto be ignored as the mage and Piri are talking and doing business, he chuckles that it's Roto's on fault. When the mage, annoyed, calls Roto a "kid," Ah-Dol quickly knocks Roto unconscious. He then passes Roto over to Boromir who then relentlessly pummels Roto, getting a bit of blood on Ah-Dol's robe. Ah-Dol then politely tells the mage to ignore them and go about his business. They then drag Roto's unconscious body away, ready to go hunting.

Boromir and Ah-Dol questioned

Boromir and Ah-Dol being questioned by a city guard.

As they walk, Boromir, jealous, notes Roto is popular with the girls but still can't figure out why he acts the way he does online. Ah-Dol simply states that he must have wierd tastes. A city guard notices Ah-Dol's bloody robes and politely pulls them aside for a quick inspection. Boromir repeats the question of where they have been hunting lately and Ah-Dol answers it's been some time since they did any hunting. Boromir then adds they were at Piri's shop for a while with Ah-Dol adding they have a witness to that as well. The guard then asks about how Ah-Dol got blood on his robe. Although Ah-Dol knows it's Roto's fault, he instead asks the guard why they are being questioned. The guard answers that a wanted player killer has shown up from time to time and that Ah-Dol looked similar, showing them the wanted poster. Looking at the vague poster, they recall the mage from before had bloody robes too. Ah-Dol and Boromir agree this could be the guy and hurry back to Piri's shop, deserting Roto and the guard.

They race back to Piri's shop to find the mage is already gone. Ah-Dol asks Piri where he went. They learn that his name is Aradon, as Boromir scans the area, and she asks what business they have with him. Ah-Dol asks if he comes to the shop often, which Piri confirms he does from time to time. He then asks her what Aradon mainly brings. Piri recounts that besides the natural items he gets from hunting, he comes in with player possessions and equipment, confirming Ah-Dol's suspicions. Piri is concerned and asks if there is something they are not telling her. Boromir starts to explain that the mage is a wanted man, but is cut off violently by Ah-Dol. Ah-Dol tries to tell her it's nothing to worry about, but Piri is still concerned. Boromir argues with Ah-Dol, but Ah-Dol explains silently to him that Piri is more interested in the mage than in Roto, asking what would happen if she found out the truth. Understanding the situation, Boromir tells Piri they heard Aradon seemed like a nice guy and would like to meet him with Ah-Dol asking where he went. Piri says he was looking for a quiet, but good, place to hunt and she told him where. Ah-Dol and Boromir realize they need to hurry. Piri tries to stop them, but they say their farewells and speed off, leaving her feeling confused and worried.

Boromir tracks Aradon

Boromir manages to track down Aradon!

As they run to the city exit, Boromir asks Ah-Dol where such a place could be and he answers the closest would be Goblin Forest. As they run, a different guard tries to stop Ah-Dol and Boromir. They approach him and he starts to interrogate them in the same manner as the previous guard. Annoyed, Ah-Dol tosses his coat and announces he is a Monk, not a Mage, requesting to not be confused with the one in the wanted poster. As they run to the forest, Boromir starts to wonder if they forgot something. The guard tries to stop them, but is pinned down by the robe, revealed to be as heavy as lead, hinting at Ah-Dol's strength.

Arriving at the forest, they hear a player's scream. They realize Aradon has already started hunting the player, confirming they're in the right area. Boromir remembers he's a mage and uses his Mana Sense to locate which direction the player is in. He locates a strong mana force in one direction, prompting Ah-Dol to head first, before hearing Boromir's warning that the mana force's strength is equal to Roto's.

BoroSurpriseFail

Boromir's surprise attack was dodged!

Boromir was finally able to catch up while Aradon and Ah-Dol were fighting. He attempted to do a sneak attack behind him after he cast Lightning Bolt on Ah-Dol, but was caught. Boromir decided to continue his attack, but Aradon was able to dodge it effortlessly. He taunts Boromir, stating he should have aborted the attack, not continue it, making his weakness more apparent. He then casts Paralyze on Boromir to make this point. Boromir demands to know how he knows his name. Aradon reveals he recognized them as Team Triple Threat right away since they were fairly well known, to Boromir's delight. As Aradon prepares to land the finishing blow, Boromir realizes they severely underestimated him especially considering he took down Ah-Dol in one shot, wishing Roto was here.

As if on cue, Roto appeared on a ledge, clearly angry about what happened. Boromir is happy to see him, which Roto responds he always tracks down his prey. He jumps down from the ledge and launches a Fireball at Boromir for beating on him and then abandoning him, to both Boromir and Aradon's surprise. He then looks up and notices Ah-Dol, although Aradon mistakenly believed Roto was glaring at him. Roto walks past Aradon, completely ignoring him and goes over to kick on Ah-Dol for starting everything. Boromir taunts Aradon that Roto is clearly ignoring him. When an enraged Aradon starts casting magic to summon the Wind Goddess, Sylphid, Boromir guesses he may be a Summoner. Roto is unworried and begins casting his own summon spell, but Boromir berates him for summoning too late. Aradon completes his chant and Sylphid goes to attack Roto. While enduring the attack, Roto completes his spell, summoning Efreet, nullifying Sylphid's presence.

After Aradon introduces himself as the Mage, "Aradon the Black," Ah-Dol had recovered (presumably by Boromir's healing while Roto and Aradon were still fighting) and recalled hearing about a Mage who became Master class in the shortest amount of time and is a famous PK Hunter. He states if he knew that was their opponent, he would have fought with all he had. Aradon realizes Paralysis wasn't enough for Boromir since he was a healer, concluding he should have finished him off first. Boromir challenges Aradon to Round 2, but Ah-Dol stops him, saying they all misunderstood something. He correctly deduces that because Aradon is a PK Hunter, he was going out to stop criminals. When Boromir asked about the dead body, Ah-Dol suspects it was the Mage in the wanted poster. Roto, not privy to any of this, asks what they are talking about with wanted criminals and such, only to be scared by Aradon's horse. Aradon confirms all of Ah-Dol's deductions. Ah-Dol asked why Aradon didn't just explain all this from the beginning. As he leaves, Aradon admits he was curious about Team Triple Threat's abilities. Roto then suddenly realizes Aradon was the same guy who was flirting with Piri, prompting Boromir to sarcastically not Roto's intelligence. He and Ah-Dol closer inspect the dead body and realizes it's the same Mage from Photon Dungeon.

Revenge of the Fallen Angels[]

BoroShoujo

Boromir agrees immediately to help the pretty player.

While walking through Normal Town, K.C. (disguised as a different player) ran up to Team Triple Threat to ask them to help her friend caught in a trap as a lie. Boromir immediately agreed, turning on his charm, but Roto refused telling Boromir to go by himself. She offered a money reward, which Roto and Ah-Dol accepted, taking her money on the spot. They follow her outside of town and begin notice they are running in circles. K.C. uses Silent Step to avoid the pitfall trap as she runs and Ah-Dol. realizing the situation tries to warn Roto and Boromir to stop running. Unfortunately, they are too late and fall into the pit. Roto is knocked out and Boromir falls on him, breaking his fall. K.C. congratulates Ah-Dol for catching on, admitting that catching all three at once may have been too much for them. Ah-Dol deduces she used Silent Step and asks who she is. K.C. drops her disguise, surprising Ah-Dol, giving Julie the opportunity to come out of hiding from the nearby treetops and kick Ah-Dol in the pit. He nearly falls on a recovering Boromir and lands on Roto instead. Boromir tells him to be careful and Ah-Dol apologizes. Julie calls down taunting them and K.C. follows up saying they will now return the favor. Boromir and Ah-Dol are confused as to who they are, neither recognizing them. Julie announces they are the Lovely Angels and K.C. says they can't forget who they are now, but neither of them recognize them still, with Ah-Dol only recalling the idol group. Before Julie could drop a boulder on them in anger, K.C. calmed her down, helping Julie remember that they have plenty of time, leaving the team in the pit.

When he came to, Roto realized he was in a pit with Boromir and Ah-Dol. While he was still trying to make sense of things, he couldn't resist faking amnesia for a second to make fun of Boromir. Ah-Dol confirms Roto must be fine if he's talking like that and Roto pieces together what happened along with Boromir and Ah-Dol filling in the blanks. Roto is outraged they were abandoned in the pit, wondering what they did to be treated like this. Boromir agrees, however Ah-Dol is convinced they've done lots of things to piss people off. Roto then is surprised they aren't trying to leave and attempts to Teleport out, but Boromir tries to stop him. Rito smashes into an invisible barrier and crashes back down into the pit, as Boromir expected. Ah-Dol points out the invisible barrier, so Roto decides to destroy it with magic, again Boromir trying to stop him, only for his Fireballs to bounce back at the team, hitting Boromir as he states it reflects magic as well. Frustrated, Roto asks if they can just log out, but Ah-Dol confirms they would only be back in the pit when they reconnect. Roto then gets an idea to ask for outside help.

Back in Lost Saga, Moebius was defeated swiftly by Julie and K.C. who were coincidentally passing by. K.C. calls down and asks if they remember what they did yet. Ah-Dol responds that they all have pretty poor memories and Boromir threatening them once they are out. Unafraid, K.C. makes a face taunting that they can't get out. Julie thinks they should stay in there a few more days to regain their senses. Roto calls out calmly that even if it's a game, holding them for this long is considered a criminal act and that all he needs to do is report to the System Operator, wondering how they'd respond to this situation. K.C. and Julie grow quiet and concerned.

Myriah

Myriah to the...rescue?

The System Operator responds to a report about a criminal act being done by the Fallen Angels. Unseen, they chastise Julie and K.C. for their lack of decency, asking why they would do something like this. K.C. apologizes and Julie confesses she has nothing to say. They continue saying they were lucky it was them who arrived and not the person in charge or they would have been in big trouble. Down below, Roto and Boromir are enjoying the Angels getting chewed out. The Operator then calls down asking if they were ok down there. Boromir and Roto confirm they are fine and ask to be released. It's here that Myriah is revealed to be the System Operator and the players trapped were Team Triple Threat, to their horror. Instead, Myriah congratulates them on a good job, ignoring Roto and Boromir calling for her. K.C. asks if they did something to her too. Julie suspects they probably don't remember what they did to her as well, prompting Myriah to state Triple Threat needs to die. K.C. respectfully asks what it is they did to her. However, because Myriah also forgot, she plays it off by scarily asking if they need to know, which the girls state they don't, startled. Myriah leaves stating she's busy so she has to go and will make sure no one passes by the area for a while. Julie sympathizes with her thinking her pain must be great. K.C. suggests they should leave for today and Julie agrees.

BoromirSurprise

Boromir pushes Julie and K.C. down to the others.

As Roto and Ah-Dol talk to buy time and recollect who the girls are and what they did, Boromir was digging underground and emerged right behind the girls as they were eavesdropping about the truth to what happened one year ago. He admired the kneeled view of the girls from behind and pushes them into the pit before they could react. After they fall, Boromir calls down and playfully asks if they received his parcel, to which Roto confirms, playfully calling Boromir a mole. K.C. tries to apologize for the misunderstanding and Julie also agrees not to hold a grudge anymore. Unfortunately, Roto is not in a forgiving mood, asking if that's all they had to say. Ah-Dol admits even he is feeling angry. As Boromir waits above, bored, the girls scream as they face their wrath.

Hunting at Terror Tower[]

Boromir and Ah-Dol go to Piri's shop to visit and see if she has seen Roto at all today. They find it a bit odd he hasn't yet, assuming he'd be there. Ah-Dol suggests calling him, but Boromir is certain Roto will arrive when the times comes. Although Piri thinks the three of them are close, Boromir sarcastically calls it an evil destiny. They are then greeted by a mysterious woman, not realizing it was Jang-Gun in the wrong character. Jang-Gun is offended for being mistaken for a women, until Ah-Dol confirms she is one and Boromir points out her breasts. While Jang-Gun is in shock from realizing he is a woman, Boromir asks Ah-Dol to introduce her to him if Ah-Dol recollects her. Ah-Dol notices a similarity to how the woman talks to how Jang-Gun talks. Boromir thinks Ah-Dol is trying to say the woman is Jang-Mi, dismissing the idea. Jang-Gun quickly recovers and says he mistook them for other people. While they are distracted, accepting this claim, Jang-Gun disappears.

A little later, he and Ah-Dol decide that Roto isn't going to show up and they decide to leave without him. He tells Piri to pass the message "Betrayal results in death" jokingly if he shows up. They bump back into the woman, still unaware it's Jang-Gun, from before who asks to join them because she had a disagreement with her previous party. Although Ah-Dol tries to politely refuse out of secret greed, Boromir knocks him down and agrees to let her join, out of lust. The woman also offers to take 10% of the drops for accepting her, to Ah-Dol's relief.

BoroFlirt

Boromir flirting with Yureka

As they get to know each other, Jang-Gun lies by pretending to be a newbie. Ah-Dol and Boromir both assure they will protect her in the meantime. Boromir flirtatiously asks for her name and Jang-Gun quickly comes up with the name Yureka, from the name on the hacked ID he found. He tries to flirt with Yureka, but Jang-Gun only finds his attempt as being greasy.

They then arrive at their destination: Terror Tower, a dungeon not even Team Triple Threat could conquer, barely surviving less than halfway up, forcing to give up every time. When Yureka voices that even several guilds working together got annihilated by it, Boromir assures her they can just escape if it gets too tough. He explains that he and Ah-Dol made it as high as the 18th level before and believes the top is possible for them.

Inside on Level 12, Boromir had already finished off his side of enemies, 5 Death Knights. He notices that Ah-Dol's enemy, a Zombie Dragon, was not yet defeated and proceeded to finish it off, rescuing Ah-Dol. When asked by Yureka about the monsters he fought, he pointed them out that they were all littered on the ground. When Yureka notices the armor underneath Boromir's robes, he explains that it's a top-grade metal that doesn't interfere with magical ability. Boromir explains it's called Orichalcum Armor and it allows him to fight and heal at the same time. He arrogantly adds that it helps he has great body control, silently annoying Jang-Gun.

Ah-Dol notices Yureka is uneasy about something. He introduces Roto as magician and friend of theirs and how they have been playing since the beta of the game came out, making fun of his short stature. He then revealed that things changed for them when they fought Aradon; even though Boromir and Ah-Dol couldn't beat him, Roto was able to fight him to stalemate. Ah-Dol says it was due to their lack of skill, but Boromir tells Ah-Dol to tell what happened correctly, saying it was because they were unprepared. Ah-Dol brushes it off and concludes they don't want to fall behind him and hate being a burden.

MeetingKoin

They finally arrive at Level 18, the highest Ah-Dol and Boromir have reached, making Jang-Gun wonder what kind of monster caused them to retreat. When they arrive, they are greeted by a monster at the door. Koin greets Ah-Dol, Boromir, and Yureka when they arrive. Ah-Dol and Boromir don't recognize it since it wasn't there before. However, the goblin confirms he knows who they are from last time, addressing Ah-Dol and Boromir by name, but not recognizing Yureka, asking her name. Yureka starts to call herself Roto, but cuts herself off quickly saying she meant to say Yureka. She then intimidates the goblin saying she shouldn't have to say her name and asks who he is. The monster introduces himself as Koin, the guard of Terror Tower. Ah-Dol suspects he's either a goblin or maybe a gremlin. Boromir prepares to kill him, but Koin desperately tells them to stop, panicking. He begs them not to kill him since he doesn't give much experience and has almost no Gold. Ah-Dol translates that to mean the same thing as "I don't taste very good" to keep from being killed. Reluctantly, Boromir agrees that it sounds familiar, stopping his attack. Koin corrects himself saying he's more like a guide than a guard. Ah-Dol asks what they could possibly need guidance on. Koin simply states they just need to wait 5 minutes. Boromir suggests they kill it, Ah-Dol indifferent to the idea, and is about to do so until Koin quickly says it's because the 18th Floor Boss isn't ready yet and they need to wait 5 minutes, cowering. Boromir asks what the point in telling that is. Jang-Gun thinks it's because the boss character requires high quality graphics and a special AI. Because it takes time to load all that data, what they are experiencing is like a loading message. Koin sucks up to Yureka for that, though Jang-Gun angrily rebuffs him. Boromir doesn't recall anything like that last time, but Ah-Dol thinks there is some truth to that theory, adding that the server expansion problems would slow down data processing speed and that this place is no exception. Boromir asks if that's the case. At first Koin refuses to answer because he's a native to Lost Saga and knows nothing about any other worlds, but quickly agrees with Ah-Dol's theory after being threatened by Boromir's mace again. Ah-Dol relents and decides to wait and take a rest. Yureka agrees as well.

After 5 minutes, he thanks the group for their patience and allows them to enter. Boromir scoffs saying they were going to do that without him speaking, kicking Koin on the way in.

As they enter, they hear hoofprints and are greeted by an unusual Centaur. He taunts the group saying they returned because they couldn't forget his beauty and came seeking him again. Ah-Dol reminds Boromir to not get beaten like last time, while Jang-Gun (Currently posing as Yureka) feels underwhelmed at who the enemy is. The Centaur goads them, saying he only fights them fair and square. Angered, Boromir ignores Ah-Dol's warnings and charges at the Centaur, swinging his mace, as the Centaur playfully taunts him for his fighting style.

BoromirStopsYureka

Boromir explains the situation to Yureka.

The Centaur taunts Boromir and asks if he's just going to keep chasing him. It's at this time Ah-Dol surprise attacks the Centaur, revealing they both planned this. Unfortunately, due to Centaur's heightened hearing, he heard Ah-Dol's jump from earlier and was able to dodge his attack. Boromir tries to attack again, but the Centaur is able to deflect it and decides to go on the offensive, out of boredom and fires a few crossbow bolts at Ah-Dol. Jang-Gun confirms it's an archery attack, which has a low consecutive attack speed, and plans to attack between shots, until he notices the Centaur uses a crossbow, making it fire with great speed instead. He then notices Yureka and prepares to attack her. This was revealed to be a feint, as when Ah-Dol tries to use this chance to attack, he is shot by the bolts instead. Yureka tries to go to Ah-Dol, but Boromir stops her. He explains to her that the Centaur's most dreaded ability isn't his speed or attack power, but the fact he uses a special crossbow bolt that is infused with Confusion magic, something that as a spell wouldn't be an issue for a player with high magic resistance. However, because it's a physical attack, it's much different. He also admits that when he was hit last time, he almost killed Ah-Dol, to Jang-Gun's shock, thinking Boromir had surpassed Ah-Dol in strength. Boromir admits that he was instead killed and suffered a Game Over.

He then orders Yureka to buy him some time while he runs away. Just as he is about to reach the door, Ah-Dol appears and kicks it shut. Boromir then decides to attack Ah-Dol, who blocks his mace attack and punch. Boromir reminds him that his Strength stat is higher, making Ah-Dol's resistance futile. However, Ah-Dol launches a surprise kick, knocking Boromir to the ground. Yureka goes to try and help him and uses his body to block an incoming attack from Ah-Dol, to his great pain.

Unbeknownst to Yureka, a stray arrow had shot Boromir, causing him to be Confused as well. Just as Yureka was about to land a hit on the Centaur, Boromir interrupted her attack with his own, revealing his status affliction. When the Centaur orders both him and the reawakened Ah-Dol to finish her off, Boromir is instead knocked out by Ah-Dol, to everyone's surprise. Later, it was revealed Ah-Dol pretended to be Confused to trick the Centaur, but Boromir was genuinely afflicted.

They re-encounter Koin on the 19th Level after beating the Centaur. As before, they decide to kill him to get him out of the way, but Koin panics and tells them they need to wait. When asked Boromir how long they need to wait, Koin lies and says it's three minutes this time. Before Boromir attempts to kill him after getting the information, Koin reveals his lie after what happened on the 18th Level. Yureka finds it strange that there would still be data loading considering the time they spent on the 18th Level, since it should have normally been ready regardless. Boromir and Ah-Dol agree, killing Koin and going through the door. Inside, they find the monsters already slaughtered. Jang-Gun figures that another player is one step ahead of them, killing the monsters, which is why the floors needs time to reload. They quickly push on through to the next floor to find a player finishing off another monster.

Boromir, in his stupidity, mistakes him for the boss monster until Yureka corrects him. Ah-Dol was under the impression it was a group of players, not one and must have come in the tower before them. Ignoring the players behind him, the player uses his giant sword to strike the sword drop from the monster and determines his own weapon is still better. Yureka realizes he was using that sword to test new items while Boromir finds it rude the player has been ignoring them. The player walks past them, clearly ignoring them. Fed up, Boromir calls out to him asking who he is to make him so special. The player answers he is Basara and leaves. Yureka recognizes the name, but before they can talk about it further, Ah-Dol points out the monster had resurrected.

BoromirAwe

When the team returns to Piri's shop, they ask her to appraise a weapon they acquired at Terror Tower, called the Titan Ogre Scimitar. Relieved they survived, Ah-Dol thanks Yureka for her assistance. Jang-Gun plays it off as being lucky, but secretly noticed her abilities are much greater than what he imagined. When Piri concludes she is unable to buy it, they assume to mean it is worth nothing. Piri explains that's not the case, in that it was actually worth 700,000 gold; even if she sold everything in her shop, she still wouldn't have enough money to buy it. She adds that because that aren't many shops in the town that could buy it, it would actually be worth 1 million if sold at an auction. This news shocks and delights both Yureka and Boromir, due to their greed. Boromir then wonders how much Basara's sword would cost since it was superior to the Scimitar, but because of his lack of analytical thinking, he simply believes that sword is the reason he was able to tear through the tower. Yureka, however, concludes that Basara is the known strongest player in the game, hearing of rumors of a mysterious player that emerged from high level dungeons. Boromir and Ah-Dol finally voice their suspicions that Yureka is not actually a new player, due to her vast knowledge and her fighting abilities. Yureka then surprisingly points out Aradon is behind them. They both turn around to see Row instead. Surprised by their reactions, and unaware of the conversation that happened prior, he asked them what was going on. Although they both knew, Ah-Dol still asked if nobody was behind them, which Row confirmed, confirming they fell for an old trick so easily. They are certain she is hiding something but believe they'll cross paths again. Boromir tries asking Piri if she saw where Yureka went, but she was too eagerly distracted about Aradon possibly being around. They give up and decide to store the Scimitar in their bank for now as they leave.

Yureka Appears[]

The next day, he and Boromir are at Piri's shop and are greeted by Roto. After trading some jabs, Roto asks if anything happened during his absence. They lie and say it was the same as always, although Roto is aware of the truth. Roto then suggests they go hunting, and they agree. Ah-Dol points out they had already done most of the dungeons already and suggests exploring farther out, but Roto instead says they should revisit Terror Tower. Although Boromir tries to dissuade him, Roto pretends it's out of revenge and pressures them into agreeing. Before they go, Boromir tries to stop him, this time to admit they added a new party member while he was gone. Boromir notices her coming up behind Roto and points out Yureka, to Roto's great shock. Ah-Dol compliments her new clothes, leaving Roto alone to his thoughts. When Yureka asks Boromir who's behind him, he introduces her to Roto as a member of their group. Yureka then pretends it's their first meeting, greeting him normally, then returns to conversing with them afterwards.

BormirKills

At Terror Tower, Ah-Dol pulls Yureka aside and asks her not to tell Roto the three of them already came here before. After giving it thought, she agreed, and pretended it was her first time, like the others. Inside at Level 12, Roto imitates Ah-Dol's Magic Fusion and casts Fire Arrows at the Zombie Dragon. While Yureka praises his strength, both Boromir and Ah-Dol recognize as the same technique as Ah-Dol used yesterday. He then singlehandedly cleared every floor until they reached the 18th Floor. Before Koin had a chance to ask who the new people were, Boromir smashed Koin into the door, killing him, to his relief and Ah-Dol's joy. He then understands that if Koin was out, the Centaur was almost ready. He tries warn Roto about the monster, but Roto ignores him and opens the door, thinking Boromir was after the loot. He is then thrown back from the Centaur's attack, to his annoyance. Ah-Dol points out that Roto was actually attacked with a Confusion Arrow. To make matters worse, the Centaur had appeared behind them through the doorway. Ah-Dol tells Yureka to take on the Centaur since he and Boromir know Roto better. They then split up to their respective foes. Unfortunately, they are quickly defeated by Roto, who was never Confused in the first place. He tosses Boromir's unconscious body at the Centaur while dragging Ah-Dol's in his hand as he confronts Yureka to get the truth from her.

During his fight with Yureka, Roto activates Fire Trails, leaving a path of fire wherever he runs, but Ah-Dol and Boromir still are not roused from their slumber, feeling comfortable. He eventually revives and finds Roto and Yureka arguing, but doesn't pay attention to what. When he tells them to play nice, they finally notice him. Because he was so easily ignored, he concludes that they must be going out with each other. He expresses sorrow over Yureka preferring Roto over him, making a jab at Roto's height, until Ah-Dol goes to console him. Roto asks Ah-Dol what he knows, but Ah-Dol, also making fun of Roto's height, admits all he remembers was Roto beating him up. Boromir, convinced he exposed them as a couple, demands they move on from this. He then accuses Yureka of telling Roto about them being at Terror Tower before, which she lies and says she did, apologizing to him.

Skills and Abilities[]

Magic[]

  • Cure
Cure

A high-level Priest spell. It can restore more HP than the Heal spell, recovering a player even from a critical hit.

Abilities[]

  • Mana Sense
Mana Sense

Concentrates on locating a player's or NPC's mana. It is able to tell the user not only the location but how strong or weak the mana's strength is.

Special Equipment[]

  • Boromir's Mace
Mace

A spiked ball on a steel handle. This is Boromir's weapon as a Warrior class.

  • Orichalcum Armor
OrihalconArmor

Acquired from Level 15 of Terror Tower. Top-grade armor that doesn't interfere with Boromir's magic abilities, allowing him to fight and heal at the same time.

Relationships[]

Party Members[]

Roto (Jang-Gun)[]

Lotto and Boromir scolding

One of Boromir's closest friends and the leader of the group. Despite their friendship, they are constantly at odds because of Boromir's impulsiveness and Roto's short temper. However, because of Boromir's lecherous and self-absorbed personality, they are compatible friends that have faith in each other in the game. He is also one of the two people Jang-Gun can be his game-obsessed self around in the real world, not worried about what he may think. Boromir is very cowardly when situations turn serious, but even then he will not abandon his friends, making him a reliable comrade-in-arms.

Ah-Dol (Woon-Suk)[]

Boromir and Ah-Dol noticing

One of Ah-Dol's closest friends and the damage-dealer of the group. Ah-Dol tends to overlook Boromir's negative traits, such as lecherousness and greed, and trusts Boromir to do his duty as a part of the team. Boromir tends to joke around with Ah-Dol the most, calling him servant because he heals Ah-Dol the most, to Ah-Dol's annoyance. They both share an annoyance with Roto's impulsive behavior. He tries not to annoy Ah-Dol too much since Boromir is afraid when Ah-Dol gets mad since he can get violent even in the real world.

Yureka (AI)[]

<to be filled>

Friends/Allies[]

Row[]

Rowe stopped by Boromir

Similar to Roto, Boromir did not have a high opinion of Row.

Myriah[]

Medusa has appeared

Myriah, nicknamed by Triple Threat as "Medusa," is one of the very few people Boromir fears. However, he can't remember the reason he fears her.

Piri[]

Piri and Boromir

Simply because she was wearing a skirt, Boromir tried to leer under Piri's skirt without her knowing but was thwarted by Roto. Despite this, he still is polite and kind to her directly since she is Roto's crush. He is also considerate of her own feelings towards Aradon, not wanting to hurt her.

Dark Aradon[]

Aradon and Boromir barely interacted, but it's shown that Boromir was aware of Aradon's magical strength from the start, slightly fearing him. Aradon in turn was impressed with Boromir since his Paralysis spell wasn't as effective as he thought.

Julie[]

True to his lecherous behavior, he is very attracted to her figure. However, he is merciless to her, exploiting her to help catch a criminal and pay off his debt.

K.C.[]

True to his lecherous behavior, he is very attracted to her figure. However, he is merciless to her, exploiting her to help catch a criminal and pay off his debt.

Enemies[]

<to be filled>

Trivia[]

  • Kwan-Su's name (관수) is translated to "Watering"
  • Boromir is named after The Lord of the Rings character.
  • He has the lowest reputation character on Lost Saga
  • Currently researching NPC's panties color.
  • US translations of Boromir is incorrectly written as "Boromid"

Gallery[]

Advertisement