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Ah-Dol (Woon-Suk)
Ahdol
Woon-Suk (운석) / Ah-Dol (아돌)
Vital statistics
Age 16
Debut Chapter Chapter 1
Occupation High School Student
In-Game Job Monk (Master)
Mage
Family Woon-Ha (Older Brother)
Weapon Elemental Knuckle

Ah-Dol is a Master level Warrior and member of the legendary antihero team, Triple Threat. He is also a high level Mage and specializes in combining his powers for melee fighting. His brother is Woon-Ha, with whom he holds contempt and extreme rivalry, even picking a fight with him during the fight with Ban. He looks down on AIs and is continually mentioned to treat them as inferior to humans.

Personality[]

A rational and calm person, Ah-Dol is able to deal with Roto and Boromir's wild antics. He is very clever and able to deduce what's going on He also has a deep respect of his team and is willing to help Roto even if it puts him in danger. He generally is shown with his eyes closed and calm, but if angered for any reason, his eyes open up.

Unlike Roto or Boromir, Ah-Dol is the more diplomatic member of the team and can be seen talking in a friendly manner among the other players, even their former victims. However, when diplomacy doesn't work, Ah-Dol quickly turns to violence. This is what he refers to as "relieving stress." He is also shown to be just as selfish and greedy as his team members, regardless if he is calm or not. Because of this, while Ah-Dol can be considered a "nice" guy, he is not a "good" guy.

Synopsis[]

History[]

Ah-Dol, Boromir, and Roto have been playing Lost Saga together ever since the beta service several years before the manwha's start. Because of their unity, their levels and power were all balanced, covering each other's weaknesses.

Myriah's Trauma[]

Roto, Ah-Dol, and Boromir apparently did something unforgivable, but because it was so long ago, everyone forgot what it was. The only thing that they remember was it was bad enough for Myriah to hold a grudge and for Triple Threat to fear the very sight of her, calling her "Medusa" instead of her name.

Blackmailing The Lovely Angels[]

Caught

Newbie K.C. and Julie caught stealing.

A year before the series begins, Triple Threat were on the hunt for a criminal named Dreymon. While his strength was nothing special, he was very good at keeping hidden. At the time, newbie players Julie and K.C. attempted to steal from them, but were caught. Boromir and Roto threaten to take them to jail, since stealing is a crime in the game, just like the real world. Ah-Dol, however, recognizes them as the pop idols, The Lovely Angels. The girls admit this, acting cute and hoping an autograph will get the to let them go. Immediately sensing a golden opportunity, Roto is interested in the fact they are The Lovely Angels and Boromir adds they have no use for an autograph. The group evilly blesses their fortune as the girls hold each other in fear of them. The team opens a stand outside of town to exploit them. Boromir advertises as loudly as he can that players can have the chance to kiss for 100 Gold, hug for 150 Gold or both for 230 Gold. Ah-Dol is apprehensive, but goes along with it as Roto collects the fees and has players sign a non-disclosure contract. Overenthusiastic (and even gross) fans line up to kiss and hug them, despite K.C. and Julie's objections.

Sick of it, they tell Roto they'd rather go to jail after all. Roto points out if they did, the publicity of their thefts would cause a scandal. K.C. cries as she went through a lot of trouble to be a singer while Julie argues that what Roto is doing now would also cause bad publicity. Roto reveals he had everyone who paid sign a contract that required to keep them a secret and even offered to change the kiss to a kiss on the cheek. Julie doesn't believe them, so Roto immediately tells the fans, a bunch of dark-skinned and muscled players, to keep this a secret or they would not receive an after-service, to which they agree, ignoring Julie's objections. As K.C. continues to cry, Julie decides they'll leave after, not caring if they reveal everything anymore. Roto is exasperated at their stubborn behavior while Ah-Dol regrets being a part of this, thanks to Boromir's debt. Roto reminds them that they are in the middle of the forest with hormone-driven boys and that if they left, that's their decision, but he wouldn't be responsible for whatever happened to them afterwards.

Trapped, K.C. was forced to give out 72 kisses and 91 hugs while Gina was forced to give out 80 kisses and 102 hugs before. By then, Gina and Jin-Mi's power was cut off, booting them offline, allowing them to escape.

Through this deception, they were able to find Dreymon and easily defeat him as well as make a profit.


Arriving in Normal Town[]

Adol

Ah-Dol's first appearance

Ah-Dol and Boromir log in and meet up with Roto in Normal Town, the capital of Luciferia. They recount their delay in Easy Town was to help pay off Boromir's debt. As they discuss what they should do next, Roto freezes and is disconnected from the internet. When Roto is able to log back in, Ah-Dol sends him a message that they are waiting at the pub, forgetting to tell him which pub it is.

As they are waiting, Boromir gripes how they are drinking soda and Ah-Dol reminds them they are still underage, even in the game world. Boromir doesn't see the point since it's just a game. Ah-Dol explains that it's a problem of "taste" in that because there are adult players who can drink it, there would be a problem if kids also were able to taste it and develop a liking to it. As Boromir groans about real-world restrictions in the game-world, Ah-Dol receives a message from Roto chastising him about not saying which pub they're in, mistaking it for him being lost. Boromir starts making fun of him for being like a lost kid since he's so short and Roto messages Ah-Dol to relay a threat while Roto points his sword at Boromir's neck, making him apologize and submit. Roto reveals he found them quickly because of how predictable they were. After making fun of Boromir for not being able to taste alcohol after all, they agree to go to the Sunken Dungeon.

When they arrive, Roto and his team are initially skeptical since it appears no different than the dungeons at Easy Town, but because it was around their level they decide to head on in. They are interrupted at the entrance by two Swordsman players, Row and Michelle, mistaking them for beginners. They try to pretend to guide the trio around the Sunken Dungeon, but are ignored as they enter. Row and Michelle follow trying to insist, but Ah-Dol quickly deduces that they died and lost their loot in the dungeon. With no recovery items and no money, they're hoping to join a party in order to get them back. Ah-Dol allows them to join, so long as they stay out of the way, with Michelle chastising Row. Ah-Dol thinks it'll be fine and Boromir complains he's too nice. When they encounter a monster, Row kills it as a means to help the Triple Threat team, but was furiously reprimanded by Roto for taking his experience. Ah-Dol reminds them that's what he meant by not to bother them.

Ah-Doh berserk

Ah-Dol "relieving stress"

As they fight, Michelle notes that they are a Swordsman (Roto), Warrior (Boromir), and Mage (Ah-Dol). Row adds that it's a common party grouping since they can cover each other's weaknesses, but that they are not anything special individually. As they reach a split on the tunnels, a Minotaur approaches, the same monster that killed Row and Michelle. It manages to land a blow on Ah-Dol and breaks Roto's sword when he tries to attack. Row thinks they are defeated and resigns himself to attack the monster, despite their earlier objections but Boromir stops him. Row starts to object but Boromir confidently confirms they are not defeated and casts Cure on an impatient and angry Ah-Dol allowing him to regain his strength and use Striking and continually punches the Minotaur in a blind fury. Michelle explains that Cure is an advanced healing spell and Row realizes Ah-Dol is a Monk, both amazed at how strong they are. Roto then chuckles evilly and begins casting a doubled Fireball. Row is shocked that he is a Mage. Boromir notices Roto is going crazy and tries to get Ah-Dol to stop him, but is angrily rebuffed. Before he can cast the spell, Roto is once again frozen and disconnected from the net. Ah-Dol, still pummeling the Minotaur in bloodlust, asks Boromir if he said anything, though Boromir dismissively says nothing and for Ah-Dol to get back to what he was doing. After the fight, Ah-Dol, feeling refreshed, offers to help Row and Michelle find their stuff, but they turn him down, frightened of them.

Black Werewolf Bug[]

Woon-Suk informing Lotto

Woon-Suk telling Jang-Gun about the server update.

Some time later, Kwan-Su and Woon-Suk greet Jang-Gun to find him studying on his terminal. Woon-Suk however presses a button that switches from a dictionary to a Lost Saga game map, the Photon Dungeon, much to Woon-Suk's and Kwan-Su's amusement. Jang-Gun complains about being sleepy. Woon-Suk suggests control his playing or using Sleep Mode since he seems addicted, but Jang-Gun refuses saying he loses feeling that way, making it harder to play. Woon-Suk then asks when he sleeps. Kwan-Su answers to just sleep at school and tells them to wake them up at lunchtime. Jang-Gun states he's not like Kwan-Su and that Lost Saga is starting to get boring, contemplating playing a different game. Woon-Suk also wonder if there's an MMORPG they haven't played yet. Jang-Gun continues saying he changed classes for something different, but reverts to his original class when he gets angry making the whole thing pointless. Woon-Suk then passes along the news he heard about Lost Saga getting an expansion update soon. Jang-Gun asks when it will be released. Woon-Suk explains there's no release date but that the servers have been unstable, which he suspects is things being tested out. He further explains that the servers are going to handles twice as many members, at least 5 different countries to explore, and that Master classes will get their maximum levels increased. Jang-Gun is impressed and remarks that Dexon, Inc. must be making a lot of money. Woon-Suk thinks it's more than that since there's a rumor the company is merging with Mega Entertainment and that they received enough offers from 3rd parties to revamp the gameplay. This news excites Jang-Gun and Woon-Suk shows him the site.

Yun-Jin, a classmate and a girl who has a crush on Jang-Gun, enters the classroom and greets Woon-Suk and Jang-Gun as Jang-Gun quickly switches back to his study site. Yun-Jin looks over his screen and commends him for preparing for today's lesson, though Woon-Suk missed this change. Jang-Gun asks what she wants and Yun-Jin asks Jang-Gun to help her carry the water kettle for her when it gets full, blushing. Jang-Gun politely refuses with the excuse that he's busy and Kwan-Su quickly stands up. Yun-Jin nervously greets him and Kwan-Su returns his greeting, calling her "Cute Yun-Jin." Thinking he's acting like a shounen hero, he offers to carry the kettle for her, dragging an objecting Yun-Ji along the way. Jang-Gun says by, relieved that "the annoying girl" is gone so he can read the news site from earlier. Woon-Suk, disgusted, tells Jang-Gun to control himself, asking if that's the real Jang-Gun he sees on the net. Jang-Gun admits he doesn't know either, since the unique thing about the net is he can show another side of himself.

Ah-Dohl restraining Lotto

Ah-Dol restraining Roto from attacking Capri.

That evening, back on Lost Saga, Roto pumps up the team to start the day (in-game time) in a lively way. Ah-Dol advises he should act like this all the time, not just online. They decide to go to the Photon Dungeon, like they always do. Roto, not paying attention, states he should Master his Swordmaster class before the update and runs into someone. He accuses the player, an older looking man, for not paying attention. The player responds the it was Roto who wasn't paying attention, calling him a kid. This sets Roto off and he prepares to comically fight him. The player innocently states he called a kid a kid. Ah-Dol, restraining Roto, agrees there is no problem. Roto starts to get upset at Ah-Dol, but Ah-Dol apologizes and tells him to bear with it. Two players, Stanker and Coen, overhear Roto's claim to class mastery and mock him for it. The approach the older player, Capri, and Coen uses him as an example on how it would take him half a year to Master his Warrior class, even though he's Level 82. Stanker adds that only 10 players are Class Masters in Lost Saga and that they need to have 6,000 hours to reach the status, making it very hard to find any player that persistent. Capri asks if they ever met a Class Master, to which they admit they only heard rumors around Normal City. Stanker relays The Fallen Angels, Julie and K.C., who are Master level Thieves. He then tells of Il-Ban, the Anti-Priest, known for his violent behavior who lives in the Dragonlands. He then tells of a player named Aradon, a silent Master Mage, who holds the record for becoming a Master in the shortest amount of time. He then reveals Roto, Ah-Dol, and Boromir. He explains they are arrogant players who have been around since the earliest beta stages of the game and are known for being able to completely balance their power. Finally, he reveals Basara, the mysterious Warrior, who lives up to his reputation as the greatest player in Lost Saga. Capri is impressed they have such knowledge, to which they admit they've been around a while despite their levels. Capri recalls he received help from a Level 50 Il-Ban back when Capri was a newbie. Coen and Stanker are in awe that he met Il-Ban and ask if he mentored Capri. Capri answers he paid back everything he owed. Roto, Ah-Dol, and Boromir decide to leave since it'll be too much trouble if they are discovered.

Ah-Dohl interrogation

Ah-Dol gathering information from the injured player.

As they walk off, they come across an injured player who begs them to his friend who is trapped in a dungeon with an endless supply of monsters. Ah-Dol asks the player to calm down and explain himself. The player, distraught, explains they kept coming despite constantly killing them. They couldn't disconnect and even if they died, they would revive in the same spot, implying he barely escaped. Roto suspects it's an infinite spawn bug and Ah-Dol agrees. Capri arrives also voicing his suspicion the server has become unstable in the middle of upgrading and then asks where the dungeon is. The player objects saying the won't be able to fight them off with a few guys since they were very powerful, not just numerous. Capri rebuffs this saying other than Bosses, there's no monster he can't slay and the size of the mob doesn't matter, asking again. The player relents saying it's in the Photon Dungeon. Roto, Ah-Dol, and Boromir silently and awkwardly look at each other.

Ah-Dohl attacks

Ah-Dol attacks the Black Werewolf bug.

In the dungeon, Capri and the player are shown to be fighting the monsters and struggling. Tearfully, the player insists it's only a little further. Capri is surprised, not just by the excessive monster, but by the color and boss-like strength of the monsters. He calls over to Stanker and Coen, who are in a safe location, asking them to help think of a plan. However, Stanker refuses saying they don't stand a chance if even a Level 80+ player is having trouble. They then decide to take Capri's loot after he dies. Capri is enraged at their cowardice, threatening to kill them. Coen mocks Capri for doing something impossible as stopping an infinite spawn bug. Stanker admits there is actually way. He explains that originally monsters were programmed to only spawn if an existing monster disappears and says the infinite bug spawn creates additional monsters after a set amount of time, regardless if one has been killed or not. If they can block the spot where the monsters spawn, they'd be able to block the creation of additional monsters. Overhearing this, Roto then kicks Stanker off the ledge, getting him killed instantly by the monsters. Capri looks up to find Roto, Ah-Dol, and Boromir, with Boromir holding up Coen. Roto then greets Capri by praising him, to his surprise. Roto then notices they are new monsters and wonders if they are for the upgrade test. Ah-Dol notices they are Black Werewolves, but has no data on them and that they should be careful. Boromir interprets it as saying they don't need to hold back. Roto is excited since he was wondering if his skills have gotten rusty. Ah-Dol agrees it's a good opportunity to vent their accumulated stress and won't interfere with them this time. They then begin fighting.

Ahdol going nuts

Ah-Dol savagely killing the Black Werewolves.

By the time the system debugger, Myriah, arrives, he and Ah-Dol are lost in their bloodlust as he punches the Black Werewolves with an evil grin. He snaps out of it when Boromir alerts them that "Medusa" has arrived, running away with him and Roto. Roto asks why Myriah is even here, though Boromir snaps that he doesn't know and to continue running. Ah-Dol manages to locate an exit in the back of the dungeon, directing them there.

TT forgot their crime

Boromir, Roto, and Ah-Dol realize they all forgot the reason they keep running away from Myriah.

Back in Normal Town, the trio stop and catch their breath having got away. Ah-Dol states they can finally rest. Boromir rhetorically asks why they had to run into Myriah

there of all times. Roto doesn't know, lamenting on their bad luck. Ah-Dol wonders why they run away whenever they see her, causing Roto and Boromir to yell at him for forgetting. Boromir then yells at Roto why, also forgetting, with Roto yelling back, also not remembering. They look at each other and awkwardly start to ask Ah-Dol only for him to remind them he asked first. Ah-Dol concludes they all forgot as Roto and Boromir laugh awkwardly. He then considers asking her why, but Boromir and Roto adamantly refuse. Ah-Dol argues it feels weird to just run away. Boromir admits that it's true, but that somehow it wouldn't matter even if they knew the truth. Roto admits something about it bothers him. Ah-Dol dismisses the subject asking what they thought about the monsters instead. Boromir arrogantly states they were like gum compared to him. Roto wants to agree but admits they took a lot of damage and would have died multiple times if Boromir wasn't healing them and are running low on healing items. Boromir notices his mace's durability stat is almost 0. Roto adds the experience accumulated was too little for them, even though it is quite a lot normally. Ah-Dol agrees with their opinions.

Roto then dismisses it, happy for the new experience. Ah-Dol agrees stating that when a game gets boring due to overcrowding, an expansion upgrade is always good for new players. Boromir admits he never really expected an upgrade. Ah-Dol suggests they go get the items they used replaced and Boromir reminds them he needs to get his mace fixed. Roto knows of a good store and offers to take them there.

Ah-Dol surprised

Ah-Dol surprised seeing Piri's store.

Ah-Dol and Boromir are stunned seeing the rickety store with Piri adjusting it. Roto ignores this and urges them to go over with him. She looks over her shoulder and notices Roto, welcoming him. She tells him to wait a minute as she fixes the sign. Roto tells her to take her time and there's no rush. Ah-Dol and Boromir quickly understand the situation and deduce that Roto is into that kind of girl. She asks him if they waited long and if they are looking for anything in particular. Ah-Dol asks if she has any Mandragora Extract. She awkwardly answers her store doesn't stock such high-prices items and starts to suggest they should go to another store. Roto overhears Piri advising them to go to a larger store for more high-priced items and quickly states to just give them 500 Herbs. She asks if he already used the 500 herbs she sold him yesterday. Roto makes the excuse of doing a lot of hunting while covering Ah-Dol's mouth, making him not able to breathe. Boromir responds asking how that could last for two days and remarks the Herbs would used up if they restored his Max HP twice, causing Roto to punch him in the face quickly. As Piri and Roto complete the transaction, Ah-Dol checks up on Boromir. While Boromir wonders what's so great about the NPC, Ah-Dol explains to readers what an NPC is.

Boromir then remembers the tooth he picked up, shoves Roto aside, and asks Piri to appraise it for him, believing it should be worth more than the teeth dropped by regular werewolves. However, because the item is not registered in the database or in the catalog, Piri doesn't recognize it and can't put a price on it. Boromir is disappointed, thinking it's just a rare item, but Myriah, appearing out of nowhere, explains that it will be worth 500 Gold once the new servers open up. Boromir gratefully thanks her and she returns the politeness, as Roto and Ah-Dol increase their distance. Boromir quickly realizes it's Medusa, to her ire. Myriah chastises them for trying to leak test items. Boromir then tells her to stop following them, because it's so annoying. Roto follows up asking her what they did wrong. Myriah is angrily asks if they don't remember. Roto confirms they don't and asks again what it could have been, infuriating her even more. Myriah doesn't find it funny and is furious they forgot what they did. Boromir nervously confesses they don't remember while Roto tries to recall, but fails. Myriah tells them it's something she doesn't want to remember, but that she'll tell them. Unfortunately, she also forgot and asks Piri what it was, though Piri doesn't know anything. Roto and Boromir turn the tables on her saying the victims should remember. Myriah almost does, but still doesn't.

The Player-Killing Mage[]

Ah-Dol stops Lotto

Ah-Dol strikes Roto unconscious before he flies off into a rage.

Some time later, Ah-Dol joins Roto visiting Piri again. Boromir asks Ah-Dol, complaining, why they don't just go hunting instead of watching Roto flirt with Piri. Ah-Dol bluntly tells him to ask Roto. Boromir continues to complain that they've been coming there there for at least two days, losing track, and that they were wasting time. Ah-Dol angrily asks what he wants him to do about it. Boromir nervously backs off, realizing Ah-Dol is as mad as he is and notes that Roto is having too much fun with Piri. As Roto is talking, he and Boromir notice a handsome mage arriving with his horse. Watching Roto be ignored as the mage and Piri are talking and doing business, he wonders if the mage may be a rival for Piri's affections. When the mage, annoyed, calls Roto a "kid," he quickly knocks Roto unconscious. He then passes Roto over to Boromir who then relentlessly pummels Roto, getting a bit of blood on Ah-Dol's robe. Ah-Dol then politely tells the mage to ignore them and go about his business. They then drag Roto's unconscious body away, ready to go hunting.

Ah-Dol interrogated

Ah-Dol interrogated for his bloody robe.

As they walk, Boromir, jealous, notes Roto is popular with the girls but still can't figure out why he acts the way he does online. Ah-Dol simply states that he must have wierd tastes. A city guard notices Ah-Dol's bloody robes and politely pulls them aside for a quick inspection. Boromir repeats the question of where they have been hunting lately and Ah-Dol answers it's been some time since they did any hunting. Boromir then adds they were at Piri's shop for a while with Ah-Dol adding they have a witness to that as well. The guard then asks about how Ah-Dol got blood on his robe. Although Ah-Dol knows it's Roto's fault, he instead asks the guard why they are being questioned. The quard answers that a wanted player killer has shown up from time to time and that Ah-Dol looked similar, showing them the wanted poster. Looking at the vague poster, they recall the mage from before had bloody robes too. Ah-Dol and Boromir agree this could be the guy and hurry back to Piri's shop, deserting Roto and the guard.

Ah-Dol investigates

Ah-Dol asks Piri more information on Aradon.

They race back to Piri's shop to find the mage is already gone. Ah-Dol asks Piri where he went. They learn that his name is Aradon, as Boromir scans the area, and she asks what business they have with him. Ah-Dol asks if he comes to the shop often, which Piri confirms he does from time to time. He then asks her what Aradon mainly brings. Piri recounts that besides the natural items he gets from hunting, he comes in with player possessions and equipment, confirming Ah-Dol's suspicions. Piri is concerned and asks if there is something they are not telling her. Boromir starts to explain that the mage is a wanted man, but is cut off violently by Ah-Dol. Ah-Dol tries to tell her it's nothing to worry about, but Piri is still concerned. Boromir argues with Ah-Dol, but Ah-Dol explains silently to him that Piri is more interested in the mage than in Roto, asking what would happen if she found out the truth. Understanding the situation, Boromir tells Piri they heard Aradon seemed like a nice guy and would like to meet him with Ah-Dol asking where he went. Piri says he was looking for a quiet, but good, place to hunt and she told him where. Ah-Dol and Boromir realize they need to hurry. Piri tries to stop them, but they say their farewells and speed off, leaving her feeling confused and worried.

Ah-Dol Monk

"I am not a Mage, I'm a Monk!"

As they run to the city exit, Boromir asks Ah-Dol where such a place could be and he answers the closest would be Goblin Forest. As they run, a different guard tries to stop Ah-Dol and Boromir. They approach him and he starts to interrogate them in the same manner as the previous guard. Annoyed, Ah-Dol tosses his coat and announces he is a Monk, not a Mage, requesting to not be confused with the one in the wanted poster. As they run to the forest, Boromir starts to wonder if they forgot something. The guard tries to stop them, but is pinned down by the robe, revealed to be as heavy as lead, hinting at Ah-Dol's strength.

Arriving at the forest, they hear a player's scream. They realize Aradon has already started hunting the player, confirming they're in the right area. Boromir remembers he's a mage and uses his Mana Sense to locate which direction the player is in. He locates a strong mana force in one direction, prompting Ah-Dol to head first, before hearing Boromir's warning that the mana force's strength is equal to Roto's.

Ahdol versus

Ah-Dol vs. Aradon!

Ah-Dol arrives at the scene with Aradon standing above the slain player's body and Aradon asking who he is supposed to be. Ah-Dol wonders if he may be too late. Aradon asks what he wants and Ah-Dol responds if he can really ask that with the player's corpse behind him. Aradon simply states he was doing his job and if Ah-Dol had a problem with that. Ah-Dol suspects that Aradon is a PK (Player Killer). He muses that all jobs were created as honorable, but that he crossed the line, attacking him. Aradon casts Fire Wall attempting to prevent Ah-Dol from getting closer. Undeterred, Ah-Dol jumped through the fire only to find Aradon missing. Although he suspected he teleported, Aradon hid in the flames and used Lightning Bolt behind Ah-Dol knocking him unconscious.

While he was unconscious from the attack, Roto had managed to track them down and in a fit of vengeance from being beat up and abandoned earlier, attacked both Boromir and then Ah-Dol.

Ahdol realizes

Ah-Dol figures out Aradon's real profession.

After Aradon introduces himself as the Mage, "Aradon the Black," Ah-Dol had recovered (presumably by Boromir's healing) and recalled hearing about a Mage who became Master class in the shortest amount of time and is a famous PK Hunter. He states if he knew that was their opponent, he would have fought with all he had. Aradon realizes Paralysis wasn't enough for Boromir since he was a healer, concluding he should have finished him off first. Boromir challenges Aradon to Round 2, but Ah-Dol stops him, saying they all misunderstood something. He correctly deduces that because Aradon is a PK Hunter, he was going out to stop criminals. When Boromir asked about the dead body, Ah-Dol suspects it was the Mage in the wanted poster. Roto, not privy to any of this, asks what they are talking about with wanted criminals and such, only to be scared by Aradon's horse. Aradon confirms all of Ah-Dol's deductions. Ah-Dol asked why Aradon didn't just explain all this from the beginning. As he leaves, Aradon admits he was curious about Team Triple Threat's abilities. Ah-Dol and Boromir closer inspect the dead body and realizes it's the same Mage from Photon Dungeon.

Revenge of the Fallen Angels[]

While walking through Normal Town, K.C. (disguised as a different player) ran up to Team Triple Threat to ask them to help her friend caught in a trap as a lie. Boromir immediately agreed, turning on his charm, but Roto refused telling Boromir to go by himself. She offered a money reward, which Roto and Ah-Dol accepted, taking her money on the spot. They follow her outside of town and begin notice they are running in circles. K.C. uses Silent Step to avoid the pitfall trap as she runs and Ah-Dol. realizing the situation tries to warn Roto and Boromir to stop running. Unfortunately, they are too late and fall into the pit. Roto is knocked out and Boromir falls on him, breaking his fall. K.C. congratulates Ah-Dol for catching on, admitting that catching all three at once may have been too much for them. Ah-Dol deduces she used Silent Step and asks who she is. K.C. drops her disguise, surprising Ah-Dol, giving Julie the opportunity to come out of hiding from the nearby treetops and kick Ah-Dol in the pit. He nearly falls on a recovering Boromir and lands on Roto instead. Boromir tells him to be careful and Ah-Dol apologizes. Julie calls down taunting them and K.C. follows up saying they will now return the favor. Boromir and Ah-Dol are confused as to who they are, neither recognizing them. Julie announces they are the Lovely Angels and K.C. says they can't forget who they are now, but neither of them recognize them still, with Ah-Dol only recalling the idol group. Before Julie could drop a boulder on them in anger, K.C. calmed her down, helping Julie remember that they have plenty of time, leaving the team in the pit.

When he came to, Roto realized he was in a pit with Boromir and Ah-Dol. While he was still trying to make sense of things, he couldn't resist faking amnesia for a second to make fun of Boromir. Ah-Dol confirms Roto must be fine if he's talking like that and Roto pieces together what happened along with Boromir and Ah-Dol filling in the blanks. Roto is outraged they were abandoned in the pit, wondering what they did to be treated like this. Boromir agrees, however Ah-Dol is convinced they've done lots of things to piss people off. Roto then is surprised they aren't trying to leave and attempts to Teleport out, but Boromir tries to stop him. Rito smashes into an invisible barrier and crashes back down into the pit, as Boromir expected. Ah-Dol points out the invisible barrier, so Roto decides to destroy it with magic, again Boromir trying to stop him, only for his Fireballs to bounce back at the team, hitting Boromir as he states it reflects magic as well. Frustrated, Roto asks if they can just log out, but Ah-Dol confirms they would only be back in the pit when they reconnect. Roto then gets an idea to ask for outside help.

Help

Jang-Gun and Woon-Suk asking Moebius for help.

Back at their school, Jang-Gun and Woon-Suk asks a sunbae of theirs to help them get out of the trap. Condescendingly, Moebius agrees, saying it's a pro's duty to help new players, clearly unaware of who they are. Jang-Gun is annoyed with his cocky attitude, but Woon-Suk reminds him the barrier is not anyone can remove it and that Moebius is actually supposed to be pretty good. Moebius agrees to do it for 200 Gold, but Jang-Gun and Woon-Suk decide to try someone else, forcing him to drop his price to 150 Gold and then 100 Gold in desperation.

Back in Lost Saga, Moebius was defeated swiftly by Julie and K.C. who were coincidentally passing by. K.C. calls down and asks if they remember what they did yet. Ah-Dol responds that they all have pretty poor memories and Boromir threatening them once they are out. Unafraid, K.C. makes a face taunting that they can't get out. Julie thinks they should stay in there a few more days to regain their senses. Roto calls out calmly that even if it's a game, holding them for this long is considered a criminal act and that all he needs to do is report to the System Operator, wondering how they'd respond to this situation. K.C. and Julie grow quiet and concerned.

The System Operator responds to a report about a criminal act being done by the Fallen Angels. Unseen, they chastise Julie and K.C. for their lack of decency, asking why they would do something like this. K.C. apologizes and Julie confesses she has nothing to say. They continue saying they were lucky it was them who arrived and not the person in charge or they would have been in big trouble. Down below, Roto and Boromir are enjoying the Angels getting chewed out. The Operator then calls down asking if they were ok down there. Boromir and Roto confirm they are fine and ask to be released. It's here that Myriah is revealed to be the System Operator and the players trapped were Team Triple Threat, to their horror. Instead, Myriah congratulates them on a good job, ignoring Roto and Boromir calling for her. K.C. asks if they did something to her too. Julie suspects they probably don't remember what they did to her as well, prompting Myriah to state Triple Threat needs to die. K.C. respectfully asks what it is they did to her. However, because Myriah also forgot, she plays it off by scarily asking if they need to know, which the girls state they don't, startled. Myriah leaves stating she's busy so she has to go and will make sure no one passes by the area for a while. Julie sympathizes with her thinking her pain must be great. K.C. suggests they should leave for today and Julie agrees.

Ah-Dol Remembers

Ah-Dol finally remembers everything.

Later, Roto sighs and wonders if their only way out is if someone randomly passes by. Ah-Dol states it'll only work if the girls aren't around. Roto asks if he really can't remember who they are. Ah-Dol said if he did, they wouldn't still be sitting around like this and repeats their names, recalling the idol group were singers. Ah-Dol finally realizes who they are and Roto asks if he remembers. Ah-Dol answers it was around this month last year that they were hunting after a criminal, named Dreymon. Not knowing the Fallen Angels returned and are eavesdropping, Roto then remembers it was the one who liked singers. He recalled Dreymon wasn't strong, but was very good at hiding, giving them a hard time, prompting Roto to remember what happened as well. Ah-Dol asks if he remembers now and Roto laughs, recalling it was when they met the girls and used their help to lure him out. He continues saying they had no choice since he knew they wouldn't have helped them even if they explained themselves. He suspects they must feel bitter about it, even if they didn't mean it, admitting they did something despicable. K.C. turns to Julie, who began reconsidering her actions. Unexpectedly, Boromir emerged from the ground behind them. He admired the kneeled view of the girls from behind and pushes them into the pit before they could react. After they fall, Boromir calls down and playfully asks if they received his parcel, to which Roto confirms, playfully calling Boromir a mole. K.C. tries to apologize for the misunderstanding and Julie also agrees not to hold a grudge anymore. Unfortunately, Roto is not in a forgiving mood, asking if that's all they had to say. Ah-Dol admits even he is feeling angry. As Boromir waits above, bored, the girls scream as they face their wrath.

Hunting at Terror Tower[]

AhDolSuspects

Boromir and Ah-Dol go to Piri's shop to visit and see if she has seen Roto at all today. They find it a bit odd he hasn't yet, assuming he'd be there. Ah-Dol suggests calling him, but Boromir is certain Roto will arrive when the times comes. Although Piri thinks the three of them are close, Boromir sarcastically calls it an evil destiny. They are then greeted by a mysterious woman, not realizing it was Jang-Gun in the wrong character. Jang-Gun is offended for being mistaken for a women, until Ah-Dol confirms she is one and Boromir points out her breasts. While Jang-Gun is in shock from realizing he is a woman, Ah-Dol tries to remember if they even met, with Boromir asking to introduce her to him if he has. At first, Ah-Dol notices she talks similar to how Roto does and Boromir suspects Ah-Dol thinks it could be Jang-Mi, and disagrees with him. Jang-Gun quickly recovers and says he mistook them for other people. While they are distracted, accepting this claim, Jang-Gun disappears. Ah-Dol starts to voice another suspicion, but Jang-Gun is gone, though he still believes there is something familiar about her.

A little later, he and Boromir decide that Roto isn't going to show up and they decide to leave without him. They run into the girl again, still unaware it's Jang-Gun. She lies about having a disagreement with her previous party and asks to join them on their hunt. Ah-Dol tries to politely decline, claiming they only go to dangerous areas, though secretly it's because he doesn't want to share the drops three ways, getting less. He's smacked down by a lust-fueled Boromir, saying they don't mind her joining. As Ah-Dol feels frustrated for being treated this way, the woman offers only to take 10% of the drops for letting her join, to his relief.

As they get to know each other, Jang-Gun lies by pretending to be a newbie. Ah-Dol and Boromir both assure they will protect her in the meantime. Boromir flirtatiously asks for her name and Jang-Gun quickly comes up with the name Yureka, from the name on the hacked ID he found. They then arrive at their destination: Terror Tower, a dungeon not even Team Triple Threat could conquer, barely surviving less than halfway up, forcing to give up every time.

Inside on Level 12, Ah-Dol faces off against a Zombie Dragon. He uses Magic Fusion to create Fire Missile to attack it and then follows up with Iron Rage Kick to supposedly finish it off. Yureka realizes it is not defeated yet, but Boromir kills it, rescuing Ah-Dol. When Yureka notices the armor underneath Boromir's robes, he explains that it's a top-grade metal that doesn't interfere with magical ability. Boromir explains it's called Orichalcum Armor and it allows him to fight and heal at the same time.

Ah-Dol notices Yureka is uneasy about something. He introduces Roto as magician and friend of theirs and how they have been playing since the beta of the game came out, making fun of his short stature. He then revealed that things changed for them when they fought Aradon; even though Boromir and Ah-Dol couldn't beat him, Roto was able to fight him to stalemate. Ah-Dol says it was due to their lack of skill, but Boromir tells Ah-Dol to tell what happened correctly, saying it was because they were unprepared. Ah-Dol brushes it off and concludes they don't want to fall behind him and hate being a burden.

MeetingKoin

They finally arrive at Level 18, the highest Ah-Dol and Boromir have reached, making Jang-Gun wonder what kind of monster caused them to retreat. When they arrive, they are greeted by a monster at the door. Koin greets Ah-Dol, Boromir, and Yureka when they arrive. Ah-Dol and Boromir don't recognize it since it wasn't there before. However, the goblin confirms he knows who they are from last time, addressing Ah-Dol and Boromir by name, but not recognizing Yureka, asking her name. Yureka starts to call herself Roto, but cuts herself off quickly saying she meant to say Yureka. She then intimidates the goblin saying she shouldn't have to say her name and asks who he is. The monster introduces himself as Koin, the guard of Terror Tower. Ah-Dol suspects he's either a goblin or maybe a gremlin. Boromir prepares to kill him, but Koin desperately tells them to stop, panicking. He begs them not to kill him since he doesn't give much experience and has almost no Gold. Ah-Dol translates that to mean the same thing as "I don't taste very good" to keep from being killed. Reluctantly, Boromir agrees that it sounds familiar, stopping his attack. Koin corrects himself saying he's more like a guide than a guard. Ah-Dol asks what they could possibly need guidance on. Koin simply states they just need to wait 5 minutes. Boromir suggests they kill it, Ah-Dol indifferent to the idea, and is about to do so until Koin quickly says it's because the 18th Floor Boss isn't ready yet and they need to wait 5 minutes, cowering. Boromir asks what the point in telling that is. Jang-Gun thinks it's because the boss character requires high quality graphics and a special AI. Because it takes time to load all that data, what they are experiencing is like a loading message. Koin sucks up to Yureka for that, though Jang-Gun angrily rebuffs him. Boromir doesn't recall anything like that last time, but Ah-Dol thinks there is some truth to that theory, adding that the server expansion problems would slow down data processing speed and that this place is no exception. Boromir asks if that's the case. At first Koin refuses to answer because he's a native to Lost Saga and knows nothing about any other worlds, but quickly agrees with Ah-Dol's theory after being threatened by Boromir's mace again. Ah-Dol relents and decides to wait and take a rest. Yureka agrees as well.

After 5 minutes, he thanks the group for their patience and allows them to enter. Boromir scoffs saying they were going to do that without him speaking, kicking Koin on the way in. Before they enter, Ah-Dol warns Yureka he may not be able to protect her this time, causing Jang-Gun to wonder what kind of monster could make even Ah-Dol say this.

As they enter, they hear hoofprints and are greeted by an unusual Centaur. He taunts the group saying they returned because they couldn't forget his beauty and came seeking him again. Ah-Dol reminds Boromir to not get beaten like last time, while Jang-Gun (Currently posing as Yureka) feels underwhelmed at who the enemy is. The Centaur goads them, saying he only fights them fair and square. Angered, Boromir ignores Ah-Dol's warnings and charges at the Centaur, swinging his mace, as the Centaur playfully taunts him for his fighting style.

AhDolConfused

Ah-Dol, inflicted with Confuse.

The Centaur taunts Boromir and asks if he's just going to keep chasing him. It's at this time Ah-Dol surprise attacks the Centaur, revealing they both planned this. Unfortunately, due to Centaur's heightened hearing, he heard Ah-Dol's jump from earlier and was able to dodge his attack. Boromir tries to attack again, but the Centaur is able to deflect it and decides to go on the offensive, out of boredom and fires a few crossbow bolts at Ah-Dol. Jang-Gun confirms it's an archery attack, which has a low consecutive attack speed, and plans to attack between shots, until he notices the Centaur uses a crossbow, making it fire with great speed instead. He then notices Yureka and prepares to attack her. This was revealed to be a feint, as when Ah-Dol tries to use this chance to attack, he is shot by the bolts instead. Yureka tries to go to Ah-Dol, but Boromir stops her. He explains to her that the Centaur's most dreaded ability isn't his speed or attack power, but the fact he uses a special crossbow bolt that is infused with Confusion magic, something that as a spell wouldn't be an issue for a player with high magic resistance. However, because it's a physical attack, it's much different. He also admits that when he was hit last time, he almost killed Ah-Dol, to Jang-Gun's shock, thinking Boromir had surpassed Ah-Dol in strength. Boromir admits that he was instead killed and suffered a Game Over.

The Centaur orders Ah-Dol to attack. Ah-Dol complies and, while Boromir uses Yureka to run away, attempts to attack Yureka and misses. He then beats Boromir to the door and kicks it shut, preventing his escape. Boromir then decides to attack Ah-Dol, who blocks his mace attack and punch. Boromir reminds him that his Strength stat is higher, making Ah-Dol's resistance futile. However, Ah-Dol launches a surprise kick, knocking Boromir to the ground. Yureka goes to try and help him and uses his body to block an incoming attack from Ah-Dol, to his great pain. She then gets on top of him and reluctantly knocks him out in one hit.

Ah-Dol reawakens to find the Centaur had shot Boromir and cornered Yureka. When the Centaur orders them to finish her off, Ah-Dol instead knocks out Boromir, to everyone's surprise. While the Centaur is stunned at Ah-Dol's betrayal, Ah-Dol unleashes his Gold Dragon Strike to defeat the Centaur. Yureka was happy to see Ah-Dol had recovered from the Confusion, however Ah-Dol revealed he was never afflicted in the first place and just pretended to be to trick the Centaur and believing in Yureka's abilities.

They re-encounter Koin on the 19th Level after beating the Centaur. As before, they decide to kill him to get him out of the way, but Koin panics and tells them they need to wait. When asked Boromir how long they need to wait, Koin lies and says it's three minutes this time. Before Boromir attempts to kill him after getting the information, Koin reveals his lie after what happened on the 18th Level. Yureka finds it strange that there would still be data loading considering the time they spent on the 18th Level, since it should have normally been ready regardless. Boromir and Ah-Dol agree, killing Koin and going through the door. Inside, they find the monsters already slaughtered. Jang-Gun figures that another player is one step ahead of them, killing the monsters, which is why the floors needs time to reload. They quickly push on through to the next floor to find a player finishing off another monster.

Boromir, in his stupidity, mistakes him for the boss monster until Yureka corrects him. Ah-Dol was under the impression it was a group of players, not one and must have come in the tower before them. Ignoring the players behind him, the player uses his giant sword to strike the sword drop from the monster and determines his own weapon is still better. Yureka realizes he was using that sword to test new items while Boromir finds it rude the player has been ignoring them. The player walks past them, clearly ignoring them. Fed up, Boromir calls out to him asking who he is to make him so special. The player answers he is Basara and leaves. Yureka recognizes the name, but before they can talk about it further, Ah-Dol points out the monster had resurrected.

AhDolDeduces

"Yureka, you're not a newbie, are you?"

When the team returns to Piri's shop, they ask her to appraise a weapon they acquired at Terror Tower, called the Titan Ogre Scimitar. Relieved they survived, Ah-Dol thanks Yureka for her assistance. Jang-Gun plays it off as being lucky, but secretly noticed her abilities are much greater than what he imagined. When Piri concludes she is unable to buy it, they assume to mean it is worth nothing. Piri explains that's not the case, in that it was actually worth 700,000 gold; even if she sold everything in her shop, she still wouldn't have enough money to buy it. She adds that because that aren't many shops in the town that could buy it, it would actually be worth 1 million if sold at an auction. This news shocks and delights both Yureka and Boromir, due to their greed. Boromir then wonders how much Basara's sword would cost since it was superior to the Scimitar, but because of his lack of analytical thinking, he simply believes that sword is the reason he was able to tear through the tower. Yureka, however, concludes that Basara is the known strongest player in the game, hearing of rumors of a mysterious player that emerged from high level dungeons. Boromir and Ah-Dol finally voice their suspicions that Yureka is not actually a new player, due to her vast knowledge and her fighting abilities. Yureka then surprisingly points out Aradon is behind them. They both turn around to see Row instead. Surprised by their reactions, and unaware of the conversation that happened prior, he asked them what was going on. Although they both knew, Ah-Dol still asked if nobody was behind them, which Row confirmed, confirming they fell for an old trick so easily. They are certain she is hiding something but believe they'll cross paths again. Boromir tries asking Piri if she saw where Yureka went, but she was too eagerly distracted about Aradon possibly being around. They give up and decide to store the Scimitar in their bank for now as they leave.

Yureka Appears[]

The next day, he and Boromir are at Piri's shop and are greeted by Roto. After trading some jabs, Roto asks if anything happened during his absence. They lie and say it was the same as always, although Roto is aware of the truth. Roto then suggests they go hunting, and they agree. Ah-Dol points out they had already done most of the dungeons already and suggests exploring farther out, but Roto instead says they should revisit Terror Tower. Although Boromir tries to dissuade him, Roto pretends it's out of revenge and pressures them into agreeing. Before they go, Boromir tries to stop him, this time to admit they added a new party member while he was gone. Boromir notices her coming up behind Roto and points out Yureka, to Roto's great shock. Ah-Dol compliments her new clothes, leaving Roto alone to his thoughts.

At Terror Tower, Ah-Dol pulls Yureka aside and asks her not to tell Roto the three of them already came here before. After giving it thought, she agreed, and pretended it was her first time, like the others. Inside at Level 12, Roto imitates Ah-Dol's Magic Fusion and casts Fire Arrows at the Zombie Dragon. While Yureka praises his strength, both Boromir and Ah-Dol recognize as the same technique as Ah-Dol used yesterday. He then singlehandedly cleared every floor until they reached the 18th Floor. Before Koin had a chance to ask who the new people were, Boromir smashed Koin into the door, killing him, to Ah-Dol's joy. Boromir tries warn Roto about the monster, but Roto ignores him and opens the door, thinking Boromir was after the loot. He is then thrown back from the Centaur's attack, to his annoyance. Ah-Dol points out that Roto was actually attacked with a Confusion Arrow. To make matters worse, the Centaur had appeared behind them through the doorway. Ah-Dol tells Yureka to take on the Centaur since he and Boromir know Roto better. They then split up to their respective foes. Unfortunately, they are quickly defeated by Roto, who was never Confused in the first place. He tosses Boromir's unconscious body at the Centaur while dragging Ah-Dol's in his hand as he confronts Yureka to get the truth from her.

During his fight with Yureka, Roto activates Fire Trails, leaving a path of fire wherever he runs, but Ah-Dol and Boromir still are not roused from their slumber, feeling comfortable. He eventually revives and goes to console Boromir, who accused Roto and Yureka of going out with each other, lamenting on a missed opportunity with her. When asked by Roto how much he heard, Ah-Dol pokes fun at Roto's height while admitting the last thing he remembers was being defeated by him. Although Boromir is convinced of their status as a couple and wants to move on, Ah-Dol is still confused about everything.

Skills and Abilities[]

Magic[]

  • Firewall

A magical attack that creates a fiery wall between the user and the opponent

  • Magic Arrows

A non elemental magical attack that fires magical arrows at the enemy

  • Fire Arrows
FireMissile

A Magic Fusion spell that combines Firewall + Magic Arrows, creating a high level spell of multiple fiery arrows

Skills[]

  • Gold Dragon Strike
GoldDragonStrike

A powerful uppercut that is capable of defeating a strong enemy in one hit.

  • Iron Rage Kick
IronRageKick

A Monk attack that uses an enhanced reverse back-kick to the opponent.

Abilities[]

  • Striking
Striking

A high level Monk skill. Enhances attack power, causing more damage.

  • Combined Magic: A high level Mage skill that allows the user to combine two magic spells into one special spell.

Special Equipment[]

  • Ah-Dol's Gloves
Gloves

Black fingerless gloves with studded metal bars attached to the knuckles.

  • Ah-Dol's Robe
Ah-Dol's Robe

While they are similar to Mage robes, they are very heavy. This does not hamper Ah-Dol's speed and flexibility, though it is extremely cumbersome to anyone else who wears it.

  • Orichalcum Armor
AhDolArmor

Acquired from Terror Terror, this armor allows Ah-Dol to fight and resist any special physical attacks, such as arrows imbued with Confusion magic.

Relationships[]

Family[]

Woon-Ha[]

Party Members[]

Roto (Jang-Gun)[]

Ah-Dohl restraining Lotto

One of Ah-Dol's closest friends and the leader of the group. Roto is usually restrained by Ah-Dol to keep from going too crazy, usually when Roto gets called a kid because of his short stature. Ah-Dol is usually the tactician in battle and fights the front lines alongside Roto. While he is normally patient with Roto's impulsive antics, even he can get into a bad mood if his patience is tested. Ah-Dol tries to be considerate of Roto's insecurities even among the group.

Boromir (Kwan-Su)[]

Boromir and Ah-Dol noticing

One of Ah-Dol's closest friends and the healer of the group. Ah-Dol tends to overlook Boromir's negative traits, such as lecherousness and greed, and trusts Boromir to do his duty as a part of the team. Boromir tends to joke around with Ah-Dol the most, calling him servant because he heals Ah-Dol the most, to Ah-Dol's annoyance. They both share an annoyance with Roto's impulsive behavior. Even Boromir tries not to annoy Ah-Dol too much since he is afraid when Ah-Dol gets mad.

Friends/Allies[]

Row[]

Ah-Dol busts Rowe's deception

Unlike Roto, Ah-Dol is significantly more patient with Row, even after outing his deception. He lets him and Michelle join their team provided they stay out of the way. Even after Row intervenes, angering Roto, he still patiently lets them follow the team.

Piri[]

Ah-Dol investigates

Ah-Dol is courteous around Piri since she is the object of Roto's affection. He is also sensitive to her feelings since he was aware of her love for Aradon over Roto.

Enemies[]

Myriah[]

Myriah, nicknamed by Triple Threat as Medusa, is one of the very few people Ah-Dol fears, hiding behind the others when she appears. However, he can't remember the reason he fears her.

Aradon[]

Even on opposing sides, Aradon and Ah-Dol treat each other respectfully. Aradon is familiar with Ah-Dol's fighting methods and was able to easily counter them in their first encounter due to Aradon's experience fighting other players.

Julie[]

Despite their animosity, Ah-Dol regrets taking part in exploiting them to find a hidden criminal to help end Boromir's crippling debt. However, he showed her no mercy after being trapped in a pit for some time, losing his patience and mercy.

K.C.[]

Despite their animosity, Ah-Dol regrets taking part in exploiting them to find a hidden criminal to help end Boromir's crippling debt. However, he showed her no mercy after being trapped in a pit for some time, losing his patience and mercy.

Trivia[]

  • Woon-Suk's name (운석) is translated to "Meteor"
  • Ah-Dol is apparently the second-least favorite character of the author, Son Hee Joon.

Gallery[]

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